﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class ClickSound : MonoBehaviour,IPointerClickHandler {

    public string soundName = "click_once";
    public void OnPointerClick(PointerEventData eventData)
    {
        AudioController.PlaySound(soundName);
    }
    void Start()
    {

    }
}
